The act of computing in-between values is called 'interpolation' or 'tweening'.īy default Daz Studio uses 'Hermite' or 'Splined' tweening to compute the in-between values. Say we create 2 keys for 'Ambient strength', the first one at frame 0 with a value of 0% and the other at frame 100 with a value of 100%įor frames 1 to 99, Daz Studio is in charge of computing the value of 'Ambient strength', a value somewhere in-between 0% and 100%.
The material properties marked as 'Type Float' ( see figure 1 ) have an extra animation feature, you can control their 'tweening'.Įxample, the property named 'Ambient strength'